- Push back
- Leap
- Smash
- Doubt
- Empowered Choke
- Vengeful Strikes
- Unlimited Power
- Force Lightning
This fight is all about
positioning. If your group can master where they should be at the right times
then your success will come much more easily.
Have your tank move
Malgus to the lower end of the stairwell that is directly behind Malgus when
you first engage him. The tank's back should be to this wall. The rest of the
group should have their backs to the wall opposite. The reason for this is to
avoid being thrown over the side of the space station (it's really
quite embarrassing) by his Push back ability. Push backs should not be
mistaken for Knock backs- I did not have my casts interrupted by this
ability so that's a plus.
Malgus will randomly
Leap to a player, apparently his ugly face strikes fear into your heart and
you subsequently shed some HP (try closing your eyes next time!). He
is also going to use Smash, which is an AoE ability that does a good amount of
damage (upwards of 2k each time), so if you don't need to be in melee range of
him consider yourself lucky.
A random player will be
afflicted by Doubt, there will be an emote to indicate who the lucky one is.
This person will sit in a stun for what seems like an obscene amount of time.
It is important for this person to be healed up quickly and shielded
if available before Malgus uses his Empowered Choke which will render
everybody but the person afflicted with Doubt useless and airborne- whee!
Malgus does next to no damage during this time.
While most of the group
is being choked the person with Doubt will have to face Malgus one on one, he
will swing his lightsaber at you in addition to using Vengeful Strikes twice.
We found there are two ways to handle this. The first being to tank it with the
use of interrupts and/or defensive abilities which works pretty well
unless your gear was made out of left over gift wrapping and scotch tape
(/eyesKitty). If that isn't working out too well you can simply kite him, we
pathed him up the stairs and around the base of his throne and then led him
back to the tank. By the time this circuit was complete the Empowered
Choke was over and everybody could move back into their positions. Treat kiting
him like you would towing a trailer- if you make too sudden a turn he could
fishtail or flip and get stuck and then everybody would be pissed at you when
he resets. :D
Once Malgus hits about
40% you will need to watch out for an ability he uses called Unlimited Power,
it is a 3 second cast. He can, and most likely will, use
this immediately following the end of the Empowered Choke/Vengeful
Strikes phase. Be ready to interrupt this, failure to do so will
result in the death of your group via massive AoE damage. He will do this again
around 20%.
Now for the fun part.
Malgus will start
channeling Lightning around 9% and become immune to damage, however, while he
is doing this he will be vulnerable to knock backs and grip
abilities. Have the tank start to move him toward side of the bridge at
around 15% hp. Everybody needs to be mindful of their positioning because he
will continue to use his Push back ability while he is
being re-positioned. You should make use of the bridge's architecture to
reduce the risk of being thrown off.
You must time at least
two knock backs to go off (with Malgus facing the appropriate direction of
course) either at the same time or within a second of each other in order
to successfully knock Malgus off. And even then your results might not be
typical. We executed this perfectly on one attempt only to have him fly
back up and wipe us with more lightning. So don't be discouraged if you
experience something similar, there are still a bunch of bugs to be worked out.
Now we haven't tested this, but in theory you could also use a pull to ability
while teetering on the ledge and then follow up with a knock back. You could
also try knocking him back and then having your tank suicide jump and use a
pull to ability while falling (that would be so epic). We have NOT tried these
methods, but feel free to have some fun with it!
It's important to note
that if he is in-between lightning channels he will be immune to
knock backs and pulls again so you MUST time these abilities to happen at the
same time and while he is channeling. If you don't manage to knock him off by
the second channel you are most likely dead- the damage at the end of the fight
is not meant to be healed through. You can buy yourself some time by using
defensive abilities such as the Smuggler's AoE damage reduction shield.
There is no TLDR
version- I am picking the dark side option to make you suffer! Happy trails~!
xo Glynnia
UPDATE: Bheez put together a video guide to accompany these walls of text, enjoy!
http://welfaregamers.blogspot.com/2012/02/false-empror-hm-guide.html
They also made this fight a tad bit easier in patch 1.1 see the parts that apply in this post:
http://welfaregamers.blogspot.com/2012/01/swtor-updates-patch-11.html
UPDATE: Bheez put together a video guide to accompany these walls of text, enjoy!
http://welfaregamers.blogspot.com/2012/02/false-empror-hm-guide.html
They also made this fight a tad bit easier in patch 1.1 see the parts that apply in this post:
http://welfaregamers.blogspot.com/2012/01/swtor-updates-patch-11.html
No comments:
Post a Comment